Alright, buckle up folks, because I’m about to spill the beans on my “fire racing car” project!

First off, I had this crazy idea pop into my head: a racing car, but like, on FIRE. Not literally, obviously, but with super cool fire effects. So, I started gathering inspo – you know, looking at real race cars, some cool explosions, and those awesome stylized fire effects you see in games.
Then I jumped straight into the 3D modeling software. I chose a sleek, kinda futuristic car shape. Spent a good chunk of time just fiddling with the curves, making sure it looked fast even when it’s standing still. This was probably the most time-consuming part, tbh. Getting the proportions right is key.
Next, I moved onto texturing. This is where the “fire” part really started coming into play. I used a combination of image textures and procedural textures to get that hot, flickering look. Think oranges, reds, yellows, with some smoky blacks mixed in. Layered them all up to create a dynamic, fiery texture that wraps around the car. I also added some wear and tear, you know, like it’s been through some serious races. Scratches, dents, the whole shebang.
After the car itself was done, I had to figure out the actual fire effects. This was tricky! I played around with particle systems a lot. Emitting particles from the back of the car, giving them that classic fire trail look. Tweaked the colors, size, speed, and lifetime of the particles until they looked just right. It took a lot of trial and error, and a whole lotta patience. I almost gave up a few times, I ain’t gonna lie.
Then came the lighting. This is super important for selling the effect. I used a combination of point lights and spotlights to highlight the fiery textures and particle effects. Made sure the lights were flickering and changing intensity to mimic the behavior of real fire. Shadows are also crucial here. They help ground the car in the scene and add depth.

Finally, I threw everything into a simple scene – a desert landscape, because why not? Added some motion blur to the car to enhance the sense of speed. Rendered it out, and BAM! Fire racing car!
Looking back, it wasn’t perfect, but it was a heck of a lot of fun. I learned a ton about 3D modeling, texturing, particle systems, and lighting. And that’s what it’s all about, right? Pushing yourself, experimenting, and making some cool stuff along the way.