Okay, so I wanted to mess around with breakpoints in tennis scoring, specifically figuring out when a player “breaks” serve. I’ve always watched tennis and vaguely understood the concept, but I wanted to actually code it up myself. Here’s how it went down.

The Initial Idea
First, I thought about what “breaking point” actually means. Basically, it’s when the receiver is one point away from winning the game. Simple enough, right? So, I figured I’d need to keep track of the score and check for this condition.
Getting Started – The Basic Score Tracker
I started by just building a simple way to track the score. I used plain old variables for the server’s points and the receiver’s points. I didn’t even bother with the “15-30-40” stuff at first, just regular numbers.
serverPoints = 0
receiverPoints = 0
Then I made functions to add points, pretty basic stuff:
I add functions such as serverScores() and receiverScores()
Implementing “Game” Logic
Next, I needed to figure out when a game is actually won. This is where it got a little tricky because of the “deuce” situation. I remembered that you need to win by two points. So, I wrote a function to check for a winner:

- Check if either player has at least 4 points.
- See if they have a 2-point lead.
- If both are true, that player wins the game.
Finally, the Breakpoint!
This was the whole point! Now that I had the game logic, I could add a check for the breakpoint condition:
- Is the receiver one point away from winning?
This happen means that if the score is any of these:
Then the receiver is at the breakpoint,
I added a simple print statement to show when a breakpoint occurred. I ran some test scores through it, and it seemed to be working!

Testing and Tweaks
Of course, I tested it a bunch. I realized I hadn’t initially accounted for “advantage” scores properly. So, I went back and added that to the “game won” check and the breakpoint check. I played around with different score scenarios to make sure it was catching everything correctly.
What I Learned
It’s a simple concept, but actually coding it up, even in this basic way, helped me understand the rules better. It’s one thing to passively watch a match, and another to actively think through the logic of the scoring. I’m now thinking about how to expand this to track sets and matches… that’s next!