Okay, so I was messing around with this game idea I had, and it needed a simple way to handle character stats. You know, like Strength, Dexterity, Intelligence, that sort of thing. I wanted something I could easily tweak and expand, so I started poking around to see what I could come up with.

First, I thought about how I wanted to actually use these stats. I figured I’d want to be able to:
- Set a base value for each stat.
- Maybe add some bonuses or penalties.
- Get the final, calculated value of a stat.
I created some variables for the main stats, like strength, dexterity,,and intelligence.Then I set them to how much I want.I was like, “Okay, this is starting to look like something.”
Making it Work
I started by making some really basic variables, each getting a set number.
Then I tested if the values, which is work correctly.
After that, I was pretty happy with how things turned out. It was simple, it worked, and it gave me a good foundation to build on. This whole thing was more about getting a basic system in place than making something super fancy. It’s always satisfying when you can take a vague idea and turn it into something concrete, even if it’s just a small part of a bigger project.
